Sunday, March 14, 2021

 

ANNOUNCEMENT FROM STRATEGIC ELITE

 

Hi friends, Bob Faust here. I wanted to make a general announcement regarding my hiatus from the development of several of my skirmish game products for the remainder of this year.

 

Having recently lost a close friend to Covid, I find that my usually effortless process of writing and designing fun skirmish games has been dampened severely. Strangely enough, some of you may remember back in 2016 when we lost another close friend to a tragic accident. Drew & I were under a deadline to finish writing Scrappers for Osprey Games, and the sudden death of our friend debilitated us mentally for several months.

 

Here we are again. So as of today, I’m officially suspending production for the following projects until January 2021:

 

From Strategic Elite™

 

·         The Sword Marches: Metal Sword & Sorcery Skirmish Wargames

·         Agents of the Crown: Seven Years War

·         Star Guard: Science Fiction Skirmish Wargames

·         Brink of Battle: Skirmish Gaming through the Ages 2nd Edition

·         Scrappers: Weapons Locker

 

From Fast Food Games™

 

·         GORE Skirmish – Generic Open Rule Engine: fast play, rules light, all periods/genres

·         Advanced GORE – Expanded rules for Core GORE game

·         Star GORE – Sci-Fi supplement

·         Dungeon GORE – Fantasy supplement

·         Historical GORE – Historical supplement

 

Fast Food Games™ is a new subsidiary of Strategic Elite: Skirmish Wargames for the Discerning Strategist and will focus on our new rules light skirmish games and supplements, primarily the Generic Open Rules Engine Skirmish game called GORE.

 

Now some of you may be disappointed that I’m pushing these projects back, especially The Sword Marches which has been 90% complete for some time. I hope you understand that I’ve been writing and designing my games for the past 15 years, pretty much every day, and in light of that I need a break.

 

In the meantime, please continue to post and participate in our Facebook pages and groups. If I get some painting or modeling done, I’ll post pics as usual. I just won’t be actively pursuing design or writing projects.

 

Thanks for all of the years of support and community that you all have built. We will resume with great purpose next January. It will be a happier new year I hope...

 

NOCH WEITER!!!

 

Bob Faust

 

Tuesday, June 2, 2020

AK Acrylics Review

Earlier this year, before the world started falling apart, my friend Mike Todd who owns The Launchpad Comics & Games brought in a new line of miniatures paints from AK Acrylics. He asked me to take them for a test drive, and review how well they performed and see if they met my ridiculously picky paint standards.


I've been painting military miniatures for the past 40 years. I started with Testor Enamels and before long made the transition to water based acrylics. I spent years using several common hobby paints of the early days such as Polly S, Testors Acryl when they came out, Ral Partha, Armory, Coat D'Arms, and of course Citadel. 

One thing I learned early on, when experimenting with craft paints, was that the pigment granules needed to be finely ground, otherwise the paint would clump and clog the model when painting small details. As a result, I also learned that Polly S paints contained Latex....and that's why even after a matte cote they looked rubbery....so I dropped those soon after realizing this fact. 

More recent paint lines I've used for years and enjoyed were Wargames Foundry and their Triad color system, Games Workshop back in the day when they had the best lid that would lock open for you, and more recent years P3 by Privateer Press and The Army Painter have impressed me the most. The one paint line I'm finished with forever is Vallejo. Their shit dropper bottles clogged and blewout more often than not, and they had a terrible separation problem no matter how much you shook the shit. And yes, some of you will take issue with me on that point, but you're more than welcome to keep those paints to yourself. ;)

There are 3 components to a good paint range for Wargaming Miniatures in my view: 1. Bottle type: Can I access the paint in the pot without having to put down the figure or the brush?; 2. Viscosity: When the paint is placed on the drop cloth, does it flow well and is it too runny or too thick; and 3. Coverage: Will the paint cover evenly the first pass, or will it require additional coats?

I waited until my Austrian Hussars arrived for my Seven Years War project to give these colors a proper test drive. I did 3 mounted Hussars and 3 foot models representing them while dismounted. So these paints had not only some big coverage and viscosity tests to pass, but also had a great platform to display their vibrant mix of primary colors. 

AK Acrylics as you saw above are in dropper bottles. Like The Army Painter droppers, these actually got a thumbs up from me on the fact that there hasn't been any clogging or tips blowing out when squeezed. That's a much bigger jump over my experiences with Vallejo. However, they have to be squeezed, so you can't just leave the lid back as with P3 or Foundry and dip color out of the pot. But it makes up for this with item #2 Viscosity.




I didn't shake the pot enough the first time I set out with the Dark Prussian Blue for my Hussar uniform. As you can see from the pic, it didn't mix well and the medium diluted the color and I had to coat it twice before realizing that it just needed a little more shaking. Now, that wasn't a detractor for me, because once shaken the paint flowed out evenly, like cream or toothpaste and dilutes beautifully like P3 with their liquid pigments. 

One strange thing did occur with both the reds and the blues. I go back and tidy up sloppy areas with white paint as I go so I can keep from muddying up the colors. Even though they had a day to dry between their applications and me going back over with the white, the color would bleed and mix to make pink or light blue patches. It was as if the thinned white paint reactivated the dried acrylic. Nothing really bothersome, but something to be aware of. I ended up using less water in the white after the first Hussar and it fixed it for the most part. See below for the red/pink smudging on his right boot heel. 


I used all of the Blues, Reds, & Yellows you see in the top pic. I also used the Brass, and will say this as we segue into the Coverage part of the review: This was the best coverage I've ever had from a metallic color in my 40 years. Metallics over white undercoat are a bitch on the best of days. This stuff covered like a champ. Two coats at the most and the brass fittings were done. Really a great paint!

The Yellows are a dream come true on the Coverage front. Like the Brass they cover better than any Yellow I've used previously. Normally that's a squishy color that has to get layers, but with these I didn't have any trouble. My Hussars have stripes and Hungarian lace decorations on their dolmans and pelisse jackets. These were my first attempt at that type of freehand work, and the true test of items #2 & #3 are illustrated beautifully by how well these paints flowed as I drew and shaped the circles and lines. I'm not sure I would have had as good a result without these. You can see my examples of the finished lace and barrel sashes below:





Now, once I finished all 6 models I decided to go nuts with the Yellows and paint up my newly acquired Limited Edition Tom Meier sculpted Thunderbolt Mountain Elf King from 1988. I have a certain vision for the latest Fae'dred Warband for my The Sword Marches skirmish game, and finally got my hands on my Holy Grail of miniatures I've been searching after for almost a decade.

Here's the initial color blocking and stage by stage pics. The finished product is exactly as I like it, though I did over do it on the Pastel Yellow further highlighted with White from AP, that I needed to ink it down a pinch with P3 Yellow ink. But, nevertheless, the AK Yellows are fabulous!





And here's some pics of my WIP on his Retinue of Archers and Blacksun Blademasters. They are a good example of the Yellows before using inks or Army Painter Dark Tone dip to seal and outline the finished model.




Final Grades: 

#1 Bottling: B+ I don't like droppers at all, but this was top of the line in that category, so I can't fault it further. 

#2 Viscosity: A+ Once shaken it stays mixed for a very long time, spreads easily, and its pigment stays strong when diluted with water. I'm putting it on par with P3.

#3 Coverage:  A   As long as its mixed, this range offers strong coverage and doesn't require much by way of second or third coats. It works equally well with all different sizes of brush, and gives you great flexibility when doing free hand designs or highlights.

All told, I'm blown away by these paints and highly encourage you to check them out. Mike carries a huge amount and I'll be filling in my range with the sheer variety and depth of coverage they have for each color in the spectrum!

Noch Weiter!

Bob








Saturday, September 21, 2019

The Discerning Strategist by Bob Faust 6/30/2019


WELCOME TO THE GOLDEN AGE!

It is my firm belief that we live in the Golden Age of the Miniatures Wargame Hobby (hereafter abbreviated MWH). Why do I believe that, you ask? The answer is quite simple, since we have more choices of miniatures and rule sets than at any other time in the lifespan of this pursuit. There are few dark corners for any genre or historical period where a game or figure range can’t be found. If you can think it, there are probably rules and miniatures for it somewhere.

Add to that the benefits of updated historical research that has dispelled some myths of the past, for those who value such knowledge for their type of games, and top it off with the options of Print on Demand and Crowdfunding for Creators, and BOOM...welcome to the Golden Age!

But wait, there’s more! With the advent of Internet technology, our hobby has blossomed into a worldwide pursuit that has reached more countries than ever before and has grown a customer base that was not thought possible back when I first started, 32 years ago.

And yes, I’m old. And no, this isn’t some ‘Grognard Rant’ I promise! What this article will hopefully communicate is that with all of these innovations and changes over the past three decades, there have been some factors that have created a rift between the elements of the hobby that attracted me so strongly to it back in 1987, and what I encounter today both online and in person.

In doing all of this navel gazing over the past few years, I’ve realized that what’s missing for me in today’s MWH are things that many who started back when I did, probably felt and also miss in today’s bustling hobby space. And so it is with this in mind that I have created a category or name for a gamer who wants to recreate what we had in the early days that seems hard to find in today’s gaming world. That moniker and philosophy I’ve named The Discerning Strategist.

So let’s go back a bit in my personal hobby past to see where I’ve been and add context to why I’m defining myself and my hobby activities differently today.



THE HALCYON YEARS...

When I rolled my first dice in 1987 to see if my Wood Elf Archers were going to kill any Orcs in 3rd Edition Warhammer Fantasy Battles, I had no idea that one day I would publish my own wargame rules. Not to mention get an Origins Award nomination on those rules, and a few years later have a Sci-Fi version of them, called Scrappers, published by Osprey Games. The concept would have fried my 17 year old mind!

Role-playing Games like Traveller, Dungeons & Dragons, and Gamma World had dominated my miniatures hobby work up to that time. But here I was on the back porch of my friend Damon Richardson’s house pushing my plastic Wood Elf Archers around the board, praying to all the Elven Gods that I wasn’t gonna die! I was sucked in deep and wouldn’t get out of the Old World until 18 years later when I sold all of my Games Workshop armies and began writing Brink of Battle in April of 2006.

I’d been a consumer, retailer, Outrider, and fanatical promoter of all things Games Workshop in that time. I had also discovered historical wargaming and re-enacting in the latter half of that period, and after a vicious loss in a game of Flames of War, had the notion of becoming a game designer in earnest. Consumer, Retailer, and Creator seemed the proper progression. Maybe then I could design a game where I could ensure balance and playability, and maybe even win...



TELL US ABOUT THE WAR GRANDPA!

My first encounter with the Miniatures Wargaming Hobby actually came five years earlier in 1982 when I opened the April issue of Popular Mechanics magazine and read an article entitled “Fantasy on a Tabletop”.

While it talked mainly about fantasy role-playing games, it was really all about miniatures for all genres of tabletop warfare. It was pure magic! All the models and scenery shown were well painted (by the standards of the day) and nothing was incomplete. My understanding of this hobby, from the beginning, was that it took time to build and paint the models and terrain and also learn the rules. It was something that rewarded all the effort put into it over time. There were no short cuts, no unpainted or primer only miniatures, unfinished or weirdly substituted terrain or other eye-sores, because that was just the nature of this hobby. It was Complete. No half-measures, no excuses!

The same could be said of another hobby of mine that took a long time to plan, collect, assemble, paint, and build: model railroading. Add plastic military models to that list and you begin to see that these hobbies all had a few things in common: to be done ‘right’ the hobbyist had to fully commit to the project, take all the time required to complete it, and then enjoy the rewards all of that focus, time, money and patience brought you. Back in those days our hobbies were Compelling.

After that article I was full steam ahead. Money was tight and miniatures were not easy to find. Most of what I collected and painted over the years prior to Warhammer was Ral Partha, Grenadier, and Mithril miniatures. I had repurposed most of my military modeling paints, tools, and supplies for the building of miniature terrain and painting of my figures.

These were the Dark Times before the Internet, so everything was the written word, paper catalogs, and so forth. And we loved it. We helped each other out with tips and materials, shared ideas, and spent all of our free time and pocket money waiting to make our next acquisition. I soon discovered that I had a knack for painting miniatures well. I shared my tips and hard learned skills with my friends and newcomers alike. We all got along, and had a blast. We were Co-operative.

A few weeks after my introduction to Warhammer Fantasy Battles from my new friend Damon, I hooked my oldest friend, Charles McCall, on the game and then found myself staring down the barrels of Dwarf cannon for almost two decades! Hard lesson learned...

And as these stories go, they both went on to do their own notable projects in the hobby. Charles got published first in Wargames Illustrated issue 271 for all of the work he did as a play-tester for Flames of War. Damon went on to co-create Star Eagles for Ganesha Games. All told, not too shabby for three lanky gits from Sparks, Nevada!

Complete, Compelling, and Co-operative is how we saw the world. We studied military history, strategy and tactics to help improve our ‘game’ skills, and we all agreed that only finished miniatures and scenery would hit our tabletops. And it was a standard we stuck to for some time, until we grew old and life got in the way...



ENTER THE DISCERNING STRATEGIST

A few years ago I was ruminating on why I no longer enjoy game conventions, tournaments, and hobby clubs. I’d been involved in so many in the past, but never as a participant, only as the organizer, retailer, or demo guy. So I realized that I’d only ever really ‘worked’ in the hobby, not enjoyed the freedom and fun that just being a participant holds. And that’s on me.

Recently I’ve come to realize that in my three decades of the hobby, I’ve grown weary of dealing with all of the negative elements that have crept in over the years. We all know what they are, so I’m not going to belabor those points. I just decided that in order for me to stay in this hobby and reap the rewards of my efforts I needed to create a gathering place for like-minded hobbyists who want to revive the Complete/Compelling/Co-operative behaviors that to us clearly define what we feel is ‘The MWH’ proper. Call it an affiliation of like minds.

And just to be clear, I’m not knocking on others or telling anyone how to have fun. What I am doing is declaring what to me are the three foundational pillars of this craft that in turn provide the most reward, benefit, or pay off to the hobbyist.

THE FIRST PILLAR – COMPLETE MODELING

We’ve all fielded unpainted or primer only miniatures at one time or another. I’m not going to be a hypocrite that says I’ve not done the same. And because I’ve fielded whole armies of unprimed or unpainted figures in the past, I decided a few years ago that for me, this was no longer how I was going to game. I will not play with anything, miniatures or scenery, that isn’t finished completely.

The full expression of this hobby to me is with all models and terrain fully painted and finished. I’m tired of looking at half-finished work and calling it ‘ok’. It’s like eating a fine steak with a glove on your tongue; it looks like you are enjoying a nice steak, but not really...or eat the crab legs that came with the steak that were uncooked. That’s not the surf & turf experience you paid for!

A Discerning Strategist has committed to this standard and also expects it of those they game with. Hopefully, this is a standard that more often is met with favorably in most clubs and friendly groups. I’m usually heartened by this standard in many of the demonstration games, friendly gatherings, and hobby clubs that I’ve seen in person and online.

I was also glad to discover after making this decision and asking my buddies to follow suit a few years back, that I was late to the party! I found a number of individuals and groups online who told me that they’d held to that high standard for many years and don’t allow new people to join them unless they too follow suit. So there is an already growing movement in the hobby from what I can see in this area, and I’m really happy to see that level of commitment!

Now, there are always some exceptions, so let’s discuss those before moving on to the next pillar. As a game designer we sometimes need to play test new rules and might not have either the correct model or have them but they are unpainted. I don’t like it, but sometimes it’s necessary. That being said, I’ve doubled down on my commitment to my team that we’ll only play test with painted models. Each group upholding the standard will have to decide what’s right for them.



THE SECOND PILLAR – COMPELLING RULES

As mentioned earlier, we are in the Golden Age of wargaming where we have so many new releases of every game type and genre, we run the risk of drowning in them. And for small, independent companies like mine and others, we can easily be swept under the tidal wave of mega-marketing from larger companies. But in the end, it all boils down to finding your audience and hoping that your customers will love what you design.

A Discerning Strategist prefers games that not only capture the imagination, but that also present an intellectual challenge in the breadth and depth of their rules. This is not to say the rules are needlessly complex or clunky, just that they reward the player that has good tactical acumen over one that’s just another warm body rolling dice. Move/Shoot/Hand-to-Hand gets really stale after a while to this type of player.

Some people like Checkers and some like Chess. Different rules with different degrees of complexity and challenge. A Discerning Strategist can enjoy both, yet prefers the complexity and challenge Chess can provide.

Don’t get me wrong; there are many great Beer & Pretzels rule sets out there. I enjoy some myself.
And they are the best entry into the hobby that can be found. Many of the people I know who love this type of game, and don’t want more than that, usually have the first pillar covered and have beautiful armies painted with well-made scenery. And they are happy, helpful hobbyists.

In the end, a Discerning Strategist wants to fill up on more than Beer & Pretzels, and wants their games to have some real tactical, strategic, and narrative substance that gives them a more satisfying mental meal, win or lose.

They prefer games that have realistic Command & Control mechanics that emulate the chaos on the battlefield and lack of full control of their troops in stressful situations. Add to that games that have dynamic tension where the right or wrong move or dice roll could turn the tables on victory at the last moment. Then top all that off with games that reward and encourage bold tactics and clever stratagems, while eschewing the “Killer Combo” mentality so pervasive in today’s player pool.

Games with a narrative campaign system that really helps to flesh out the events in one’s imagination are also enjoyed by this type of player and when joined in these campaigns with other Discerning Strategists the height of the MWH might be attained! Apotheosis at last!

These are the types of games I really enjoy, and the type I try to write. I do like less involved games from time to time, but find eventually that I add a campaign system or something to them because I’m cursed to think that way...



THE THIRD PILLAR – CO-OPERATIVE PLAYERS

Of the three Pillars this one would seem to be the most obvious, and for some folks it is an assumed principle. Play a game with other people, be nice and get along. But many of us know sometimes it’s not that easy. And so it needs to be addressed as the final foundational part of the Discerning Strategist mind-set.

The ‘good sportsman’ title seems a bit superficial for what I’m defining with this new outlook. Honorableness or Honor, really sits well with me, as it transcends the traditional ideas on being a ‘good sport’ and takes it to the Discerning Strategist level.

And in context of the MWH, most players can understand what having a sense of Honor means. Which is perfect for what the third Pillar is all about; being more than just a ‘good sport’ and becoming an active participant in building a healthy and strong player culture.

Sure, that doesn’t interest a segment of our fellow players who really just want to grab a quick game and beat the snot out of their opponent. But for those of us seeking more out of the engagement we have for those few short hours with like interested people, being an Honorable Player is where we like to live.

So what does that mean to be an Honorable Player, or more so, a Co-Operative Player? Back when Damon, Chas, and I were gaming in our youth, we sought to share what we learned from trial and error about model craft, tactics, rules interpretations, and painting. We helped each other out with buying miniatures or sharing bits.

While we played, if someone was going to make a horrible mistake, or forgot a rule that was going to really screw them over, we gave each other the benefit of the doubt and granted do-overs. It wasn’t about winning all the time. Sure it felt great to win, but that was never our driving interest in this hobby. It was far more about the ‘story’ our battles were creating. It was Narrative before we knew what Narrative meant. Great turns of luck, good or bad, were reflected on far more than win/loss records. We were in this hobby together, and we absolutely loved it. That is what a Discerning Strategist is all about.

The final component to this Pillar in my definition of the Discerning Strategist philosophy is one of Co-operative mentorship of new players. Helping new people learn the ropes of building, painting, and playing with their models and scenery is critically important to the health and sustainability of this hobby. Helping them learn about strategy and tactics to improve their gamecraft is also helpful. The more we mentor these new players, the greater their odds are of enhancing not just the financial growth of the hobby, but the cultural value as well.


WHO WILL PLEDGE THEIR METAL TO MINE?

For some of you this is nothing new, just with a name to go along with who you are and how you game. Welcome! If you are looking for like-minded friends, we are here in our own group online. I have established the Strategic Elite: Skirmish Wargames for the Discerning Strategist Facebook Group you can join here: https://www.facebook.com/groups/2167823773289295/?ref=bookmarks

If this idea is new to you and you’d like to join us, please do. We welcome anyone who feels the same among our number.

If this isn’t your jam, or way you view the MWH, then just keep doing things the way that work for you. I’m not here to tell anyone how to have fun. I am just sharing with others what I’ve done to take the great parts of today’s MWH industry and add to them the things that were most rewarding for me and my friends when the hobby was new to us, and full of wonder.

Noch Weiter!
Bob Faust



Thursday, January 12, 2012

Strategic Elite: Skirmish Wargames for the Discerning Strategist


Welcome to the Strategic Elite: Skirmish Wargames for the Discerning Strategist weblog! I'm your host and founder Bob Faust.

Here at Strategic Elite, we strive to bring sharp, fun, and challenging miniature skirmish games to a market of customers and players seeking something more out of their wargaming experience. More what? You ask?

More Challenging tactical and strategic game play for starters! The consumer market is flooded with fast play, easy entry, beer & pretzels Kitchen Table Games of nearly every stripe you can imagine. And while those games are fun to play, I've spent the past 15 years watching feedback from players and have found a small minority of them to lose interest because the games didn't truly have rich tactical play, no matter what their marketing blitz said. It's these hardy few players that are looking for the type of games SE provides.

Our flagship system is Brink of Battle: Skirmish Gaming through the Ages. This was my first release and has the foundational mechanics of what has come to be known as the BoB skirmish system. BoB's core mechanics feature many unique rules that 12 years later have still not been replicated. Many of the obvious features like alternating activations between players so no one sits and watches their entire force get blown away, and the use of d10 dice instead of the ubiquitous and limited d6 have become commonplace in many skirmish games since I'd decided to use them as core components back in April of 2006. But the mechanics that set these rules apart are still unique to our stable of products. I will write a blog article in the coming weeks about these unique mechanics.

After Brink of Battle, which was a purely Historical set of rules allowing players to recreate small squad level actions from ANY time in history up to present day, we released Epic Heroes: Skirmish Gaming in the Realms of Fantasy. I say we, because my close friend and brother in phantasmagoria, Drew Davies came on board as my #1 BoB fan and co-author on Epic Heroes.

Drew & I have an interesting and highly effective dynamic, where I have a whirlwind in a bucket of an idea, and he knows whether it sucks or not! :) He once said, "I don't come up with the ideas like you do, but I know what I like." And he also can honestly tell me what changes we need to make or whether its just a shit idea, and we work very well that way. What we end up with on the other side of our process is gold.

We had a perfect storm of self-publishing hell through two different vendors that single-handedly murdered the successful marketing of Epic Heroes almost right out of the gate. Consequently its the best fantasy skirmish supplement you've never heard of! Lessons learned the hard way for sure.

Our 3rd outing with the BoB mechanics was a little earlier than I had planned. After Epic Heroes, my marketing plan was to release its sister supplement for Sci-Fi, and then after that, put the two together and do a Sci-Fi/Fantasy Post-Apocalypse book paying respects to Jim Ward's Gamma World role-playing game.

Buuut, Osprey Games offered us the chance to do the Post-Apocalyptic book first! We jumped on that, and Scrappers: Post-Apocalyptic Skirmish Wargames released on April 20th, 2017 on my 47th birthday! That's significant because I started writing BoB on April 20th, 2006! Kind of surreal.

We have shifted gears back to Fantasy, but this time with the help of my close friend Mike Todd, we're diving into the sub-genre of Metal Sword & Sorcery! The Sword Marches: Metal Sword & Sorcery Skirmish Wargames is currently in Global Play Test with our Ashcan download from the Brink of Battle website at www.brinkofbattle.com in the Downloads tab, or from our Facebook group here  https://www.facebook.com/groups/714808465525512/

So, if being rewarded for your tactical acumen, or battle scholarship is important to you, we invite you to come play with us! Our games are not for everyone, but for a Discerning Strategist our games give you what you need!

Noch Weiter!

Bob Faust

You can find our products here http://www.brinkofbattle.com/ in the Where To Buy tab, and Scrappers here https://ospreypublishing.com/catalogsearch/result/?q=scrappers